HAPTIC
INTERACTION WITH VIRTUAL ENVIRONMENTS BY USING A BIOMETRICS FRAMEWORK HaBiTs
ABSTRACT
The architecture presented in this paper was implemented as component-based middleware framework.
Robot are the only electronics device helpful for the blind. For a single movement of a robot requires a lot instruction (opcode etc). In this paper it is implemented that virtual environment is converted into mechanical or electrical signal.so it is very easy to control a robot . We also apply these for control a robot in the space.
This Haptic VE framework is used in many applications like interface between Blind People and computer. A haptic-VE framework/architecture has been presented which is based on the available haptic research and technology.
Space operations can benefit from a more robust control of robots, such as Robonaut, the robotic astronaut that is now in development. If Robonaut can be used with a telepresence system, it can be deployed in difficult or hazardous situations, in the place of an astronaut, with its operator, safely housed on a nearby spaceship or even on the ground, controlling its actions in a fluid, intuitive fashion.
INTERACTION WITH VIRTUAL ENVIRONMENTS BY USING A BIOMETRICS FRAMEWORK HaBiTs
INTRODUCTION
HaBiTs Haptic-Biometrics auThentication system provide the flexibility to construct a protocol for dynamically quantifying human hand psychomotor pattern movements during a userhaptic based interaction. Robot are the only electronics device helpful for the blind. For a single movement of a robot requires a lot instruction (opcode etc). In this paper it is implemented that virtual environment is converted into mechanical or electrical signal. so it is very easy to control a robot . We also apply these for control a robot in the space.
Our paper is mainly implemented for the blind people we cover two task for them. To help the blind people in by robot . To guide the blind people in the 3D sound.
Automatic identification of human psychomotor movements.
Automatic authentication of individuals at any time during the session.
Reconfiguration of pattern recognition methodologies for classification.
Haptic Data Repository Management.
The Schema Diagram characterizes the HaBiTs system at a very high-level architecture. A user is able to work into a VE with haptic feedback meanwhile the system is recording the behavioral performance of such user. The haptic data generated is used to feed an authentication subsystem in order to recognize the human movement patterns described by the original user.
The HaBiTs system Schema diagram
ABSTRACT
The architecture presented in this paper was implemented as component-based middleware framework.
Robot are the only electronics device helpful for the blind. For a single movement of a robot requires a lot instruction (opcode etc). In this paper it is implemented that virtual environment is converted into mechanical or electrical signal.so it is very easy to control a robot . We also apply these for control a robot in the space.
This Haptic VE framework is used in many applications like interface between Blind People and computer. A haptic-VE framework/architecture has been presented which is based on the available haptic research and technology.
Space operations can benefit from a more robust control of robots, such as Robonaut, the robotic astronaut that is now in development. If Robonaut can be used with a telepresence system, it can be deployed in difficult or hazardous situations, in the place of an astronaut, with its operator, safely housed on a nearby spaceship or even on the ground, controlling its actions in a fluid, intuitive fashion.
INTERACTION WITH VIRTUAL ENVIRONMENTS BY USING A BIOMETRICS FRAMEWORK HaBiTs
INTRODUCTION
HaBiTs Haptic-Biometrics auThentication system provide the flexibility to construct a protocol for dynamically quantifying human hand psychomotor pattern movements during a userhaptic based interaction. Robot are the only electronics device helpful for the blind. For a single movement of a robot requires a lot instruction (opcode etc). In this paper it is implemented that virtual environment is converted into mechanical or electrical signal. so it is very easy to control a robot . We also apply these for control a robot in the space.
Our paper is mainly implemented for the blind people we cover two task for them. To help the blind people in by robot . To guide the blind people in the 3D sound.
Automatic identification of human psychomotor movements.
Automatic authentication of individuals at any time during the session.
Reconfiguration of pattern recognition methodologies for classification.
Haptic Data Repository Management.
The Schema Diagram characterizes the HaBiTs system at a very high-level architecture. A user is able to work into a VE with haptic feedback meanwhile the system is recording the behavioral performance of such user. The haptic data generated is used to feed an authentication subsystem in order to recognize the human movement patterns described by the original user.
The HaBiTs system Schema diagram
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